Friday, May 27, 2011

When a Power Tool Was Not a Toy





Reprinted from PoP--An Emporium of Popular Culture

Pop Eye
By Scott Duhamel

In the burgeoning years of the original Lupo’s and the Living Room, amidst the rock scene that was being spawned, The Young Adults were once kings, or at least crown princes of the Providence scene. They had the stage show, the songs, the shtick, and most of all the wild and burning energy of hell-bent provocateurs. Their amalgam of blues, white boy R&B, and even glam rock was all done with a sneer, an eyewink, and some downright hilarious antics. Springing forth from the mindset of bands like The Fugs, The Mothers of Invention and The Bonzo Dog Band, but imbued with a point-of-view that was decidedly more RI than New York, they were seen by many as full scale rock and roll Dadaists, satirists, and purposeful genre-benders, fueled by the respective swinging and towering geniuses (which in Young Adult speak translated to extraordinary talents and blossoming egos) of twin front men and songwriters Sport Fisher and Rudy Cheeks, melded together with the sly, witty talents of the almost professorial Jeff Shore, the unofficial musical director. They were ultra cool, hilarious, and extremely popular, drawing overflow crowds throughout New England, and before their career did the classic sputter and fizzle, they had managed to accomplish the release of an album, perform in and contribute to a feature length movie named after one of their local classics (“It’s a Complex World”), and also become among the very first Providence bands to release a single and garner steady airplay on the only station that counted at the time, WBRU. It was a heady, rollicking time period, and the Adults were much more than a presence, more akin to a cultural force, both musically and socially, virtually ruling the hipster scene at the one and only Leo’s, the then repository of all thing considered properly boho and avante-something that flowed in and about La Prov. They could actually rock and they were downright hilariously entertaining, an unusual and truly unique combo, and one that served them well as they, during the 70’s and 80’s, took no prisoners and put one of the early mass pop culture flags down in RI's capital city, demonstrating that the dirty old town of the time was and would eventually become recognized as continually fertile, amazingly disparate, and sublimely inventive—and certifiably RIesque-- growing art and rock landscape.

Tuesday, May 24, 2011

Ten (Random) Reasons to Celebrate Bobby D’s 70th Birthday



Reprinted from PoP--An Emporium of Popular Culture

Pop Eye
By Scott Duhamel



1. Obviously, he is still here, constant, consistent and relentlessly performing and releasing recorded music on a regular basis, and despite his storied and magical mystery tour of a career, somehow becoming indistinguishable from the strange blur of his Never-Ending tour.

2. He has become, despite the copious amounts of money earned and the uncountable amount of press and nitcriticism generated, the sort of old road dog he has always admired, a virtuous troubadour, the proverbial wandering minstrel, dispensing bits of blues, folk, rock and roll, pop music and that old weird America to oldsters and (surprisingly enough) youngsters alike.

3. His current on stage persona—cowboy hat, slick western togs, boots with Spanish leather, is just about on par with his polka dot shirt-wearing Dylan-goes-electric look on the overall All-Time Rock and Roll Coolness Scale.

4. His voice, the one that has undergone many styles and changes and a consistent barrage of criticism since he very first appeared on the scene, has turned into a uniquely indecipherable whelp during his live performances, a guttural rumbling that sounds like a combo of a slightly busted foghorn, the disembodied ghost of Muddy Waters and God stuck and in a long check-out line in the super market while muttering intently.

5. His weathered features have all melted into what singularly can be described as The Big Squint.

6. If you devote any time at all to listening to his collective works, whether you’ve been listening intently forever, or listening closely for a long time, or even checking in occasionally to decipher a new direction or a sudden musical highlight, there are still dozens of song discoveries just waiting to be uncovered. Perpetually.

7. Over his seemingly limitless recording and performing efforts he has utilized an ultra-hip and thoroughly disparate batch of collaborators and well-paid sideman, a sorta sideways who’s who of rock players and characters: Mike Bloomfield, Al Kooper, Clydie King, The Band, T-Bone Burnet, Mick Ronson, Scarlett Riveria, Daniel Lanois, Mick Taylor, Stevie Van Zandt, The Greatful Dead, Tom Petty and the Heartbreakers, The Plugz, Charlie Sexton, Emmy Lou Harris, Duke Robillard, George Harrison., and that’s just the quickest of glances.

8. The Never-Ending Tour always purposefully gigs at minor league parks, an unarguably smart decision.

9. The Great Mysterio / Mr. Ironic somehow matured (or mutated) to the point of becoming at least partially (and quite) publically mellow after a lifetime of rambunctiousness and beat-like contentiousness, managing to write a fascinating book that actually revealed a bit about himself and also spending a rollicking good time as the ever pleasant (and amusingly eye-winking ) host of vastly entertaining satellite radio show.

10. Finest overall collection of song titles evah, bar none, not even up for debate. That’s just the titles, mofo.

Sunday, May 8, 2011

Bar Talk # 5














Overheard Friday Night (5-6-11) at Nick-A-Nees
Providence, Rhode Island
(Purty much reported as close to verbatim as possible.)



"He was jimmy-jammin’ doing overtime, man."

"The Bruins sweeping the series tastes just like…freshly cooked bacon."

"Brown and RISD are like spicy side dishes of Providence, Johnson & Wales is like the ground beef, and PC is like that warm beer sitting on front lawn in that half empty cup."

"Yeah, I’ve got balls. You just can’t see them cuz they're up in my ass."

"You’ve heard the cliché, but up there on the dance floor is the illustration: Goofy white people dancing.”

"All that’s left here are band people and a bunch of crackpots."

"I gotta get home and buy some gaggers and watch Poker After Dark."

"He’s like King Sunny Ade without the genie hat."

"It’s all about the electromagnetic waves, particularly in the coastal regions."

"That guy is dancing with a traffic safety cone."

"How many ass jokes do you actually know?"

"I’m probably going to adopt a dog even though I’m probably not capable of taking care of one."

"I really want a Girl Scout cookie."

"When you see him still standing after midnight, it’s never ever a good thing."

"Okay, no problem, a hat tip and a handshake, they found Osama Bin Laden. But, what’s up with Whitey Bulger?"

Tuesday, May 3, 2011

A Stranger on a Train



Reprinted from PoP--An Emporium of Popular Culture

Pop Eye
By Scott Duhamel



Among true aficionados Strangers on a Train (1951) and Shadow of a Doubt (1943) are considered among the famed British directors most resolutely American films (notably, the former was co-scripted by Raymond Chandler, the latter by Thornton Wilder), both of them smaller movies that brilliantly illustrate Hitchcock’s talents before his populist career turn that came with big budgets, big stars, and well-earned box office lionization.

Strangers on a Train also remains as one of the more lucid examples of Hitchcock’s long term thematic fascination with both doppelgangers and the wrong man theme. The plot revolves around an enigmatic exchange of words between one Bruno Antony (Robert Walker) and Guy Haines (Farley Granger) during a random train ride, a meeting that results in a murder and a falsely accused protagonist fumbling nervously to protest his innocence. In the words of the film, criss-cross.

While Robert Walker’s obviously deranged Bruno character, with his mile-long oedipal complex propelling the movies’ plot, has long been the weirdly compelling figure that audiences and critics have focused on, it is Farley Granger and his portrait of tennis star Guy that actually surfaces as the lynchpin of the Hitchcock’s moral and psychological game playing. Granger’s Guy is fit and particularly handsome, yet he wears his neuroses on his sleeve, and sends off palatable vibes of both self-loathing and social climbing desperation. The movie’s resonance rests upon the fact that despite the fact that the wild and wooly Bruno is the actual killer of uptight and out-of-sight Guy’s slattern wife, Guy undeniably wanted himself rid of her. The suggestion of an overt homosexual attraction between the two men flavors the film strongly also, all the more ironic because Granger would eventually come out the closet while still active in his acting career (his 2007 memoir was entitled Include Me Out).

Granger--whose name begs the question who the hell’s parents name a kid Farley?-- died in March, was born in San Jose, California in 1925, and was signed by Sam Goldwyn as a contract player in the early 1940’s, as a skinny but pretty tow-headed young lead. After a somewhat checkered 40 plus year stint in the movie biz, the actor found decent success on the stage. He did carve out a small place for himself in the overall Hollywood firmament with strong appearances in Hitchcock’s Rope (1948), Nic Ray’s They Live by Night (1949), and Luchino Visconti’s Senso (1954), but we will always remember him as the cocky but hapless Guy, a bit more than a mere stranger on a train, quivering impotently with anger and frustration (and a deep blotch of black guilt) as Bruno’s dancing eyes gaze upon him trapped in the frame of Hitchcock’s accusatory lens.

Sunday, May 1, 2011

Inception Lite









The following column is reprinted from the April issue of Providence Monthly (including the stuff my youthful editors somehow deem necessary to leave out):




Eyes Wide Open
By Scott Duhamel


Christopher Nolan’s Inception was a grand rush of a sci-fi movie, overflowing with eye-catching visuals, brimming with storytelling brio, and offering (for the many true believers) just enough emotional fission to mark it as a truly distinctive cinematic offering. Obviously, Hollywood (always know for it’s unabashedly and constant self-cannibalization), did more than just note the critical hosanna’s and major box office bugaloo of Inception, and we, the sturdy film going public—particularly those with a propensity towards the fabulist movie tale—must prepare ourselves to keep plunging down the movie-movie rabbit hole. In fact the last month, has seen not one, but two (almost three if you would like to stretch the boundaries a bit and include the Bradley Cooper vehicle, Limitless), variations of Inception Lite, The Adjustment Bureau and Source Code.

Let’s examine the elements of the Inception Lite soup: mucho digital action, jigsaw puzzle plotting, godlike overseers, big themes swirling around matters of destiny and choices of free will, mind bending spatial or time travel, ever shifting narrative twists and shouts, artificial structural roles guided by the premise, intermittent gaping holes of logic, unintentionally preposterous leaps of movie going faith, and , always, a cool youngish (interchangeable) white male (Leo DiCaprio in Inception, Matt Damon in The Adjustment Bureau, Jake Gyllenhaal in Source Code).

The Adjustment Bureau, written and directed by The Bourne Ultimatum’s scribe George Nolfi, stars the aforementioned Damon, alongside John Slattery, Anthony Mackie and Emily Blunt as, well, as pretty much par for the course in this breed of film, The Girl.Based (but largely altered) on a short story by sci-fi guru and visionary Philip K. Dick (Blade Runner, Total Recall, A Scanner Darkly, Minority Report), The Adjustment Bureau means to be part fabulist thriller and part Kafaesque nightmare, with Damon as an ambitious politician who manages to discover that there are bunch of officious government types running around in fedoras controlling and altering people’s fates. Of course, after running into The Girl in a public bathroom the hat guys emerge to inform him that his pursuit of the free-spirited woman is a definite no-no and, more importantly, a shake-it-up life changer that will forever imbalance some sort of pre-written destiny.

Matt’s politico doesn’t dig that noise, so the movie delineates his impulsive and determined dash away from the fates prescribed and towards the unfathomable possibility of true (and random) love. (And includes a whole lotta hanging out in the rain, where somehow the hat boys can’t see him.)

The ongoing discourse about choice and self-determination remains a wheezy center of the film, while the old school love story manages top generate a decent amount of classical movie romantic tension. Director Nolfi and his cinematographer John Toll craft some better-than-average sequences and a nice overall gray feel but the movie is never as provocative as it wants to be, nor does it succeed in laying out one of these suffocating blankets of paranoiac dread. Damon’s well-acted intensity is certainly a plus, but The Adjustment Bureau is merely palatable.

Source Code heads down yet another dark and deterministic alley as Gyllenhaal’s military man suddenly wakes up on a train with no conception of where is he and why he is there and gets blown into smithereens a mere eight minutes later. Once again, the hands of some mysterious bureaucrats (Vera Farmiga, Jeffrey Wright) are holding onto the puppet strings and Gyllenhal’s gold soldier keeps getting sent back to the same time and place in a repeated loop, sweating and straining to solve the bombing before it goes boom-kaboom and, yup, falling under the spell of The Girl (Michelle Monaghan) he engages with on the train.

The young director behind Source Code is Duncan Jones, whose little seen 2009 effort, Moon, received much praise in certain circles and even gained a small but rabid post failed-release following. The earlier films showed that he was a burgeoning craftsman and perhaps even an original cinematic thinker, and Source Code demonstrates that he can confidently take on bigger material. To his everlasting credit he avoids the videogame stylistics that a movie of this sort could so easily fall into, and while the movie cruises along at an accelerated pace, replete with multiple jump starts, it doesn’t become another case of technical proficiency acing out filmmaking artistry.

Like Damon, Gyllenhall holds his own, as his slow transition from pure befuddlement to focused soothsayer is delivered with panache and his lone seeker figure gains resonance as he ping-pongs through some mind tripping editing and psychedelic explosions. The Source Code also deserves praise for framing it’s build-up of central figure anxiety with a slightly ironic, almost meta, tone.

As with Inception, both The Adjustment Bureau and Source Code are movies far too enraptured with their own too-cool-for-thou structures, and as much as they hint towards a big screen examination of some overwhelming existential morass they remain filtered through the vagaries of commercialism. (In the case of Inception, Christopher Nolan’s superior talents works towards making an audience forget all of that strained seriousness and eventually give in and jump on the glorious –but decidedly pseudo-intellectual—joy ride.) These films strive hard to elucidate and to pose significant philosophical conundrums, yet they ultimately work as entertainment baubles and remain extra sensory side trips with all too little emotional grounding. Presented with the unique opportunity to be given a chance to go backwards and change fate, or go sideways and forward to affect or bypass what supposedly has been determined will remain a lynchpin of both sci-fi and sci-fi cinema. It just ain’t that all-fired effective when the sounds of the whooshing coils and the clatter of the well-oiled machinery keeps unexpectedly protruding into the ever desired dream state.

Thursday, April 21, 2011

I don't have a new Pony, but I do have a new Hobby



(Reprinted from PopKrazy)



Forget the burgeoning baseball season, forget rereading Raymond Chandler or keep reading Steve Erickson, forget the Boston Globe sports page, forget continually listening to Little Steven’s Underground Garage, forget obsessively filling the backlog of my unseen Gunsmoke episodes, forget making lists of the top ten Warren Oates’ character names, forget buying every single ripped-off, repetitive, and badly recorded Johnny Thunders recording evah, forget checking a few more outré film noirs off the grand list, forget finishing that piece about the stony greatness of Pynchon’ s last book, forget about finally beginning that new David Foster Wallace kinda-last-maybe-baby novel. Fuggedabouit, I’ve acquired a new hobby, another fresh and fertile landscape to explore, somehow a totally new (and astonishingly original) slab of pop cult meat to vulture on.

I do indeed own dogs, and dig those dogs (Boston Terriers named Francis and Alfredo), but I’m not a drooling beastie lover like so many I know, fighting back antic urges to spew baby animal smack tawk or tackle and pet and roll in the dirt with four-leggers behind cages or fences or sticking their heads outta passing car windows. Nor do I go hog wild over the Animal Planet show choices (truth be told, haven’t watched or desired to watch one show on this specialized cable network, so much that even when I was sick and could barely manipulate the clicker I passed it bye-bye), or read any sorta book that has anything to do with wild or tame beasts, or even considered the real life touching or petting of animals that don’t reside in my very own household. Nope, not me, and although I didn’t wanna admit it way back when, I didn’t even dig the whole Lassie scene, never mind the horribly monikered Rin Tin Tin.

Hardy-har-har, the funny part is the whole too-cool-too-be-true hobby kinda centers around animals, although they are as dead as the proverbial doornail or like Barry Goldwater’s corpse. Other killer aspect is that I can do a whole lotta boning up on the art/craft/science of my new hobby, and I don’t usually go near the science thang. (A sign of maturity, perhaps. Somebuddy tell my wife.) Other topnotch debating point: I’ll join a cult of few rather than more, and I’ll jump straight into the gonzo weirdness, immediately staking out the point-of-view of a verified hipster connoisseur and commentator, and that’s tough to do at my age. Further bonus: I also get to apply my finely honed critical skills into a pop culture sidebar that combines photography, absurdism, redneckism, and you just can’t beat the combo, even my pop cult guru Mr. Hull of PopKrazy can’t, and he was born and bred in the South and recklessly celebrates his heritage.

What I am talking about? Forgive me, but I haveta exhort and counsel you all (notice the southern verbiage, although please don’t discount this all those of who reside in Michigan)) about perhaps the greatest blog I’ve come across yet in the grand, vast, empty slop-bucket blogosphere—Crappy Taxidermy. I’m long gone, I’m hooked, I’m over the top, and I sincerely guarantee you that those you’ve long admired—like Lux Interior, Harvey Pekar, Elisha Cook, Jr, Russ Meyer, and RL Burnside—were on to this from the very beginning, no kidding at all. That means something. Trust me bro’s and sis’s.

It’s Crappy Taxidermy, and it should be all the time—stroke those thumbs and go straight onto http://crappytaxidermy.com/.

You won’t regret it, no way Jack (or Jill) or Rover.

Wednesday, April 20, 2011

Gender Games





Reprinted from PoP--An Emporium of Popular Culture


Pop Eye
By Scott Duhamel

Ken and Barbie have long stood as among the ultimate consumable manifestations of baby boomer gender definers, yet the 50’s and 60’s were abundant with pink vs. blue masculine/feminine boundary settings, emanating from all corners, whether they be comic books, toys, TV shows, or plain old board games. What shall I Be?, manufactured by the Selchow & Richter Company, fits right into those quaint and uninformed times, with “The Exciting Game of Career Girls” arriving in 1966, followed by (note the change in verbiage) “The Exciting Career Game for Boys” in 1968.
SelRight Co. was a fairly big board game player, founded in 1867 in Bay Shore, New York, initially purchasing the licensing rights for Parcheesi in 1874 and Scrabble in 1952, and also producing a wide variety of games, from the known (Anagrams, Jotto ), the little known (Go for Broke, Whodunit, Meet the Presidents), to the truly unknown (Assembly Line, Cabby, Huggin’ the Rail.)

Both versions of What shall I be? are recommend for ages 8-13 and center around the pursuit of adult careers. The boys can aspire to be (yup), a Doctor, Athlete, Astronaut, Scientist, Engineer, and, ahem, Statesman, while the girls (lucky them) get to be a Teacher, Ballerina, Nurse, Model, Actress and Airline Stewardess. As you move around the board cards with character traits are acquired, providing board game guidance to those wonderful careerist aspirations. You get too excited—that’s bad for Astronauts, Doctors, and Statesman and equally bad for Nurses and Airline Hostesses. You are unfriendly—that’s bad for Statesman and Doctors, implying that it’s good for the others and perhaps explaining all those unfriendly astronauts we’ve all run into. You are emotional-that’s good for models and actresses. You are a slow thinker-fuggetaboutit for Astronauts, Docs, and Athletes and equally bad for (once again) Airline Hostesses and Nurses.

The cover graphics spell it out clearly—the boys version depicts a Paul Peterson-type inside a picture frame (or mirror), hand resting firmly on cheek with blue eyes gazing firmly and hopefully forward as he envisions a Doc bathed in white light at the operating table surrounded by concerned hospital help toiling alongside in the shadows, a fullback applying a stiff arm while he thunders down the open field, and an astronaut tethered to a capsule as he floats above a crated and dented surface, all of it boldly inked in a kinda of continuous splash across the oblong box cover. The girls version has within its small frame (or mirror) a young ribbon-attired lass with one finger tentatively inching towards her slightly parsed lips under eyes wide with uncertainty, as an Archie Comics-styled tableau of six costumed woman appears in her quivering imagination, four outfitted with skirts lined right to the knee, all (with the exception of the blond long-trussed actress garbed in what appears to be some kind of Elizabethan sheath) with short, tight, or pulled-back hairdo’s, none of them looking prepared to turn and face the ch-ch-changes that the tumultuous decade that birthed them would eventually bring.